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Dynamic Mapping of Diesel Engine through System identification

From a control design point of view, modern diesel engines are dynamic, nonlinear, MIMO systems. This paper presents a method to find low-complexity black-box dynamic models suitable for model predictive control (MPC) of NOx and soot emissions based on on-line emissions measurements. A four-input-five-output representation of the engine is considered, with fuel injection timing, fuel injection dur

Estimation of turbulent fragmenting forces in a high-pressure homogenizer from computational fluid dynamics

The aim of this study was to find models for turbulent fragmenting forces in the high-pressure homogeniser from data available in Computational Fluid Dynamics (CFD) simulations with Reynolds Averaged Navier Stokes (RANS) turbulence models. In addition to the more common RANS k-epsilon turbulence models, a Multi-scale k-epsilon model was tested since experimental investigations of the geometry impl

Interactive rendering of NURBS surfaces

NURBS (Non-uniform rational B-splines) surfaces are one of the most useful primitives employed for high quality modeling in CAD/CAM tools and graphics software. Since direct evaluation of NURBS surfaces on the GPU is a highly complex task, the usual approach for rendering NURBS is to perform the conversion into Bezier surfaces on the CPU, and then evaluate and tessellate them on the GPU. In this p

Hyperplane Culling for Stochastic Rasterization

We present two novel culling tests for rasterization of simultaneous depth of field and motion blur. These tests efficiently reduce the set of xyuvt samples that need to be coverage tested within a screen space tile. The first test finds linear bounds in ut - and vt -space using a separating line algorithm. We also derive a hyperplane in xyuvt - space for each triangle edge, and all samples outside

Dynamic parameter estimation of atomic layer deposition kinetics applied to in situ quartz crystal microbalance diagnostics

This paper presents the elaboration of an experimentally validated model of a continuous cross-flow atomic layer deposition (ALD) reactor with temporally separated precursor pulsing encoded in the Modelica language. For the experimental validation of the model, in situ quartz crystal microbalance (QCM) diagnostics was used to yield submonolayer resolution of mass deposition resulting from thin fil

Partitioning and Mapping Dynamic Dataflow Programs

Partitioning and mapping are important design decisions in exploiting the parallelism of programs that are to be run on systems with multiple processing elements. In this paper we introduce a fast, incremental approach for mapping dynamic dataflow programs to multiprocessor systems. We use causation traces and architecture descriptions as input for the mapping process that devises several heuristi

Performance per What?

In this short note, we argue that performance per watt, which is often cited in the graphics hardware industry, is not a particularly useful unit for power efficiency in scientific and engineering discussions. We argue that joules per task and watts are more reasonable units. We show a concrete example where nanojoules per pixel is much more intuitive, easier to compute aggregate statistics from,

High resolution experimental measurement of turbulent flow field in a high pressure homogenizer model and its implications on turbulent drop fragmentation

Particle image velocimetry is performed on a model of a high pressure homogenizer, scaled for qualitative similarity of the one phase turbulent flow field in a production scale homogenizer. Flow fields in gap entrance, gap and gap outlet chamber are obtained with high resolution. The measurements show gap flow development and formation of a turbulent wall adherent jet when exiting into the outlet

Optimization of portable parallel signal processing applications by design space exploration of dataflow programs

Abstract in UndeterminedThis paper describes a methodology for the optimization of portable parallel signal processing applications specified by dataflow programs. The use of dataflow as a programming model for signal processing applications targeting parallel platforms provides an important advantage versus the traditional sequential programming paradigm: the portability of parallelism. The paper

High-Quality Curve Rendering using Line Sampled Visibility

Computing accurate visibility for thin primitives, such as hair strands, fur, grass, at all scales remains difficult or expensive. To that end, we present an efficient visibility algorithm based on spatial line sampling, and a novel intersection algorithm between line sample planes and Bezier splines with varying thickness. Our algorithm produces accurate visibility both when the projected width o

Methods to explore design space for MPEG RVC codec specifications

Abstract in UndeterminedThe recent MPEG Reconfigurable Media Coding (RMC) standard aims at defining media processing specifications (e.g. video codecs) in a form that abstracts from the implementation platform, but at the same time is an appropriate starting point for implementation on specific targets. To this end, the RMC framework has standardized both an asynchronous dataflow model of computat

High-Quality Spatio-Temporal Rendering using Semi-Analytical Visibility

We present a novel visibility algorithm for rendering motion blur with per-pixel anti-aliasing. Our algorithm uses a number of line samples over a rectangular group of pixels, and together with the time dimension, a two-dimensional spatio-temporal visibility problem needs to be solved per line sample. In a coarse culling step, our algorithm first uses a bounding volume hierarchy to rapidly remove

Efficient Bounding of Displaced Bézier Patches

In this paper, we present a new approach to conservative bounding of displaced Bézier patches. These surfaces are expected to be a common use case for tessellation in interactive and real-time rendering. Our algorithm combines efficient normal bounding techniques, min-max mipmap hierarchies and oriented bounding boxes. This results in substantially faster convergence for the bounding volumes of di

Real-Time Multiply Recursive Reflections and Refractions using Hybrid Rendering

We present a new method for real-time render- ing of multiple recursions of reflections and refractions. The method uses the strengths of real-time ray tracing for objects close to the camera, by storing them in a per-frame constructed bounding volume hierarchy (BVH). For objects further from the camera, rasterization is used to create G-buffers which store an image-based representation of the sce

A(4): Asynchronous Adaptive Anti-Aliasing using Shared Memory

Edge aliasing continues to be one of the most prominent problems in real-time graphics, e.g., in games. We present a novel algorithm that uses shared memory between the GPU and the CPU so that these two units can work in concert to solve the edge aliasing problem rapidly. Our system renders the scene as usual on the GPU with one sample per pixel. At the same time, our novel edge aliasing algorithm

Experimental validation of k–ε RANS-CFD on a high-pressure homogenizer valve

Since the emulsification in the High-Pressure Homogenizer (HPH) is controlled by hydrodynamic forces, the turbulent flow field in the valve region is of significant interest. Computational Fluid Dynamics (CFD) simulations have been used for this in many studies. However, there are reasons to question if the utilized turbulence models, with their inherent assumptions and simplifications, could accu

A performance and energy evaluation of many-light rendering algorithms

Recently, the performance of many-light algorithms, where thousands of light sources are used to compute the lighting in a scene, has improved so much that they have reached the realm of real-time rendering. In general, the algorithm that is considered “best” is the one that is the fastest in terms of time per frame. Given that power efficiency may become or already is one of the most important op

The race for real-time photorealism

Since the 1960s, product designers, architects, lighting planners, gamers and scientific visualizaiton specialists have craved the ability to work in real-time three-dimensional photorealistic virtual worlds. The authors, one specializing in making computer graphics more convincing and the other focusing on making them faster, present the achievements and challenges in the race for real-time photo

Finding fast action selectors for dataflow actors

The parallel structure of dataflow programs and their support for processing streams of data make dataflow programming an interesting tool for doing stream processing on parallel processing architectures. The computational kernels, the actors, of a dataflow program communicate with other actors via FIFO channels. The actors in the dataflow model used in this paper may perform different actions dep